A couple of weeks ago I noticed that there was an interesting story driven game available on Playstation Plus. Anyone who had an active subscription on the network, was able to download a PS4 version of 'Life is Strange' for free.
Naturally, since the game had received pretty good reviews, it wasn't a difficult decision to give the game a chance. I had to check how good it was and whether it was worth the praise that it had gotten from most of the critics.
Having now completed the game, I have to say that I was mostly positively surprised by how well it was made. In most aspects, 'Life is Strange' is really engaging and makes you care about its characters and what happens to them.
One of the best things about this interactive game is that it pays attention to the basics and things that matter. Its storylines revolve around themes and issues that most of us can relate to and can empathize with.
When it comes to its characters, its main protagonist is an art student called Max. She, as a female protagonist is a likable person, who tries to help others and tries to save them from getting into trouble in their lives.
What makes the story and the game so interesting and engaging, is that our main protagonist has an ability to go back in time. She has an ability that allows her to go back in time when something bad and unfortunate happens.
Over the course of the game, she finds herself in numerous situations where she tries to change things for the better. She not only tries to change people's lives and save them, but she also has to deal with something bigger too.
Trying to do all of things at once, of course, is much easier said than actually done. As we as players of the game eventually notice, for every action that she makes, there's a reaction and a consequence that has to be dealt with.
When it comes to playing 'Life is Strange', I enjoyed playing it the most during its first three chapters. This is when the story and the characters are at their best and when the storylines feel really plausible and relatable.
Especially when it comes to what happens at the end of the second episode, I have to admit that scene is likely the most touching that I've experienced in a game. The ending to this chapter is genuinely that moving and touching.
However, when it comes to the last two chapters in the game, it has to be said that the story starts to drag a bit and doesn't always make sense. There are certain problems with the characters and their motivations that cannot be ignored.
This is especially true in the last chapter, where it becomes obvious that the main story arc isn't strong enough. The main storyline becomes a bit too muddled and the 'choices' that you can make aren't that plausible or interesting.
Still, despite these somewhat obvious flaws in the game and despite the game having some tonal and 'choice' problems, I mostly enjoyed playing it. It manages to engage you and is also surprisingly moving in certain places.
In that sense, if you're like me and enjoy playing story and character driven games that manage to be down to earth, maybe you should give it a chance. You should give the game a chance and see how much you'll like it.
After all, 'Life is Strange' - at least in my case - managed to surprise with its sincerity and honesty. It surprised me and showed that you don't always need explosions, action and gun fights to keep you entertained and immersed in the experience.
One of the best things about this interactive game is that it pays attention to the basics and things that matter. Its storylines revolve around themes and issues that most of us can relate to and can empathize with.
When it comes to its characters, its main protagonist is an art student called Max. She, as a female protagonist is a likable person, who tries to help others and tries to save them from getting into trouble in their lives.
What makes the story and the game so interesting and engaging, is that our main protagonist has an ability to go back in time. She has an ability that allows her to go back in time when something bad and unfortunate happens.
Over the course of the game, she finds herself in numerous situations where she tries to change things for the better. She not only tries to change people's lives and save them, but she also has to deal with something bigger too.
Trying to do all of things at once, of course, is much easier said than actually done. As we as players of the game eventually notice, for every action that she makes, there's a reaction and a consequence that has to be dealt with.
When it comes to playing 'Life is Strange', I enjoyed playing it the most during its first three chapters. This is when the story and the characters are at their best and when the storylines feel really plausible and relatable.
Especially when it comes to what happens at the end of the second episode, I have to admit that scene is likely the most touching that I've experienced in a game. The ending to this chapter is genuinely that moving and touching.
However, when it comes to the last two chapters in the game, it has to be said that the story starts to drag a bit and doesn't always make sense. There are certain problems with the characters and their motivations that cannot be ignored.
This is especially true in the last chapter, where it becomes obvious that the main story arc isn't strong enough. The main storyline becomes a bit too muddled and the 'choices' that you can make aren't that plausible or interesting.
Still, despite these somewhat obvious flaws in the game and despite the game having some tonal and 'choice' problems, I mostly enjoyed playing it. It manages to engage you and is also surprisingly moving in certain places.
In that sense, if you're like me and enjoy playing story and character driven games that manage to be down to earth, maybe you should give it a chance. You should give the game a chance and see how much you'll like it.
After all, 'Life is Strange' - at least in my case - managed to surprise with its sincerity and honesty. It surprised me and showed that you don't always need explosions, action and gun fights to keep you entertained and immersed in the experience.